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using PowderCoating.Core.Entities;
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using PowderCoating.Core.Enums;
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namespace PowderCoating.Application.Services;
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/// <summary>
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/// Derives sqft/hr throughput rates from a shop's equipment configuration.
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/// Used in two places: the AI photo quote prompt (so Claude reasons from real shop
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/// speeds) and the calculated-item wizard (to show a suggested blast time hint).
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///
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/// Formula:
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/// BlastRate = BaseByCfm(cfm) × NozzleMultiplier × SetupMultiplier × SubstrateMultiplier
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///
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/// Base rates by CFM represent a pressure pot at #5 nozzle removing paint.
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/// All multipliers are relative to that baseline.
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/// </summary>
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public static class ShopCapabilityCalculator
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{
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// ── Blast rate derivation ─────────────────────────────────────────────────
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/// <summary>
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/// Returns the effective blast rate in sqft/hr.
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/// If <see cref="CompanyOperatingCosts.BlastRateSqFtPerHourOverride"/> is set, returns it directly.
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/// Otherwise derives from CFM, nozzle, setup type, and substrate.
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/// Returns 0 when CFM is not configured (shop hasn't calibrated yet).
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/// </summary>
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public static decimal GetBlastRateSqFtPerHour(CompanyOperatingCosts costs)
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{
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if (costs.BlastRateSqFtPerHourOverride.HasValue && costs.BlastRateSqFtPerHourOverride.Value > 0)
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return costs.BlastRateSqFtPerHourOverride.Value;
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if (costs.CompressorCfm <= 0)
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return 0m;
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var baseRate = BaseByCfm(costs.CompressorCfm);
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var nozzle = NozzleMultiplier(costs.BlastNozzleSize);
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var setup = SetupMultiplier(costs.BlastSetupType);
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var substrate = SubstrateMultiplier(costs.PrimaryBlastSubstrate);
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return Math.Round(baseRate * nozzle * setup * substrate, 1);
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}
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/// <summary>
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/// Returns the effective blast rate in sqft/hr for a named <see cref="CompanyBlastSetup"/>.
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/// Identical logic to the <see cref="CompanyOperatingCosts"/> overload — uses override if set,
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/// otherwise derives from the setup's equipment specs.
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/// </summary>
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public static decimal GetBlastRateSqFtPerHour(CompanyBlastSetup setup)
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{
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if (setup.BlastRateSqFtPerHourOverride.HasValue && setup.BlastRateSqFtPerHourOverride.Value > 0)
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return setup.BlastRateSqFtPerHourOverride.Value;
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if (setup.CompressorCfm <= 0)
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return 0m;
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var baseRate = BaseByCfm(setup.CompressorCfm);
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var nozzle = NozzleMultiplier(setup.BlastNozzleSize);
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var setupMult = SetupMultiplier(setup.SetupType);
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var substrate = SubstrateMultiplier(setup.PrimarySubstrate);
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return Math.Round(baseRate * nozzle * setupMult * substrate, 1);
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}
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/// <summary>
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/// Returns the effective coating application rate in sqft/hr.
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/// If override is set, returns it directly.
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/// Otherwise derives a sensible default from gun type.
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/// </summary>
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public static decimal GetCoatingRateSqFtPerHour(CompanyOperatingCosts costs)
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{
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if (costs.CoatingRateSqFtPerHourOverride.HasValue && costs.CoatingRateSqFtPerHourOverride.Value > 0)
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return costs.CoatingRateSqFtPerHourOverride.Value;
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// Corona and tribo guns are roughly similar on flat parts; tribo edges out on complex geometry.
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// Without more equipment data (voltage, gun model) we use a single reasonable default.
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return costs.CoatingGunType switch
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{
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CoatingGunType.Corona => 40m,
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CoatingGunType.Tribo => 35m, // slower on flat but better on complex; conservative default
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CoatingGunType.Both => 40m,
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_ => 40m
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};
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}
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/// <summary>
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/// Returns default equipment field values for a given capability tier.
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/// Applied during Setup Wizard tier selection so the shop gets reasonable
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/// starting values even if they never visit the Quoting Calibration tab.
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/// </summary>
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public static (BlastSetupType SetupType, decimal Cfm, int NozzleSize, BlastSubstrateType Substrate)
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TierDefaults(ShopCapabilityTier tier) => tier switch
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{
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ShopCapabilityTier.Garage => (BlastSetupType.SiphonCabinet, 7m, 4, BlastSubstrateType.Mixed),
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ShopCapabilityTier.Small => (BlastSetupType.PressurePot, 40m, 5, BlastSubstrateType.Mixed),
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ShopCapabilityTier.Medium => (BlastSetupType.PressurePot, 80m, 5, BlastSubstrateType.Mixed),
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ShopCapabilityTier.Large => (BlastSetupType.PressurePot, 150m, 6, BlastSubstrateType.Mixed),
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_ => (BlastSetupType.SiphonCabinet, 7m, 4, BlastSubstrateType.Mixed)
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};
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// ── Private helpers ───────────────────────────────────────────────────────
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/// <summary>
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/// Base sqft/hr at a pressure pot, #5 nozzle, removing paint.
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/// Calibrated so that real-world examples produce expected results:
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/// - 7 CFM siphon cabinet → ~2 sqft/hr (garage coater, 3+ hrs/wheel)
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/// - 40 CFM pressure pot → ~15 sqft/hr (small shop, ~30 min/wheel)
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/// - 80 CFM pressure pot → ~25 sqft/hr (medium shop)
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/// - 150 CFM pressure pot → ~40 sqft/hr (large shop, ~10 min/wheel)
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/// </summary>
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private static decimal BaseByCfm(decimal cfm) => cfm switch
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{
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< 10 => 5m,
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< 20 => 9m,
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< 40 => 15m,
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< 80 => 25m,
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< 120 => 35m,
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_ => 45m
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};
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private static decimal NozzleMultiplier(int nozzle) => nozzle switch
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{
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2 => 0.35m,
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3 => 0.55m,
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4 => 0.75m,
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5 => 1.00m,
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6 => 1.30m,
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7 => 1.65m,
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8 => 2.00m,
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_ => 1.00m
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};
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private static decimal SetupMultiplier(BlastSetupType setup) => setup switch
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{
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BlastSetupType.SiphonCabinet => 0.50m, // enclosed, low pressure, repositioning time
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BlastSetupType.SiphonPot => 0.70m,
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BlastSetupType.PressurePot => 1.00m, // baseline
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BlastSetupType.WetBlasting => 0.60m,
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_ => 1.00m
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};
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private static decimal SubstrateMultiplier(BlastSubstrateType substrate) => substrate switch
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{
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BlastSubstrateType.PowderCoat => 1.25m, // faster to remove than paint
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BlastSubstrateType.Paint => 1.00m, // baseline
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BlastSubstrateType.Mixed => 0.90m,
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BlastSubstrateType.RustAndScale => 0.70m, // requires more passes
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_ => 0.90m
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};
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}
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