47f186384f
25s per wave (was 10s) gives headroom for occasional 65s pauses. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
88 lines
3.2 KiB
JavaScript
88 lines
3.2 KiB
JavaScript
(function () {
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'use strict';
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var form = document.getElementById('runForm');
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var btn = document.getElementById('runBtn');
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var overlay = document.getElementById('price-check-overlay');
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var bar = document.getElementById('overlay-bar');
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var pctLabel = document.getElementById('overlay-pct');
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var statusMsg = document.getElementById('overlay-status');
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if (!form || !btn || !overlay) return;
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// Estimate total seconds based on item count.
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// Haiku: 2 concurrent batches, ~25s per wave (includes occasional rate-limit waits).
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function estimateDuration(itemCount) {
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var batches = Math.max(1, Math.ceil(itemCount / 25));
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var waves = Math.ceil(batches / 2);
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return Math.max(30, waves * 25);
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}
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// Messages keyed to approximate progress milestones (0–100).
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function messageAt(pct, batchCount) {
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if (pct < 10) return 'Loading catalog items…';
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if (pct < 20) return 'Sending items for analysis…';
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if (batchCount <= 1) {
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if (pct < 75) return 'Analyzing your catalog with AI…';
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if (pct < 92) return 'Reviewing pricing data…';
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} else {
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var batchDone = Math.floor((pct / 100) * batchCount);
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if (batchDone < batchCount) {
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return 'Analyzing batch ' + (batchDone + 1) + ' of ' + batchCount + '…';
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}
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}
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if (pct < 97) return 'Compiling results…';
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return 'Almost done…';
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}
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function setProgress(pct, batchCount) {
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var clamped = Math.min(99, Math.max(0, pct));
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bar.style.width = clamped + '%';
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pctLabel.textContent = Math.round(clamped);
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statusMsg.textContent = messageAt(clamped, batchCount);
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}
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form.addEventListener('submit', function () {
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btn.disabled = true;
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var itemCount = parseInt(btn.getAttribute('data-item-count') || '0', 10);
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var batchCount = Math.max(1, Math.ceil(itemCount / 25));
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var totalSecs = estimateDuration(itemCount);
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overlay.classList.add('active');
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setProgress(0, batchCount);
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// Animate progress: fast to ~85%, then slow crawl toward 99%.
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// Uses two easing phases so it never "finishes" before the server responds.
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var start = Date.now();
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var phase1End = totalSecs * 0.80 * 1000; // 80% of time -> 85% progress
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var raf;
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function tick() {
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var elapsed = Date.now() - start;
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var pct;
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if (elapsed < phase1End) {
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// Phase 1: ease-out from 0 -> 85
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var t = elapsed / phase1End;
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pct = 85 * (1 - Math.pow(1 - t, 2));
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} else {
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// Phase 2: slow crawl 85 -> 99 (never quite reaches 99)
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var t2 = (elapsed - phase1End) / (totalSecs * 1000);
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pct = 85 + 14 * (1 - Math.exp(-t2 * 1.5));
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}
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setProgress(pct, batchCount);
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raf = requestAnimationFrame(tick);
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}
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raf = requestAnimationFrame(tick);
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// The page navigation itself tears down the overlay; cancel the RAF to avoid
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// running after the page is gone.
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window.addEventListener('pagehide', function () {
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cancelAnimationFrame(raf);
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});
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});
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}());
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